Sons of Saturn is primarily solo-developed by Charles Lawson. Charles collected and edited nearly all of the image assets used and was responsible for programming the game and writing the script.

Charles trying and failing to find the perfect angle.


Music Producer Seth Emans provided several compositions for the Sons of Saturn soundtrack. You can find more of his work here.

Seth, just hang out, but in a photogenic way.

Artist Alex Burden provided several collage pieces seen throughout the game, and created the Grand Subteranean Line, the larger underground world of which Sons of Saturn is a part. You can find more of his work here.

Alex emerging from an interdimensional portal.


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Julia’s character is portrayed by anonymous artist: exploring.her – known for self-portraiture amidst urban decay, ‘Her’ work continues to challenge norms around nudity in a world focused on perception of the hidden. Check out more of her work here.

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Austin is a bee-keeper, mead fermenter, and bread baker. All around he’s probably the best person you could have on your team in any post-apocolypse society.

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Amelie is a local flannel owner, engineer, and weirdo.

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Jasper is a cursed cat doll I bought on eBay.